Jukebox Armor

Jukebox Armor

Jukebox Armor

The Jukebox Armor set is a fun and unique armor set that introduces an entertaining mechanic to the game. When the full set is worn and the player is hit by an entity, the Jukebox Armor has a chance to trigger a Slowness effect on the attacking entity, causing it to slow down temporarily. This armor is especially useful for defensive play, disrupting enemies and giving the player an advantage in combat situations.

Armor Pieces

The Jukebox Armor set consists of four parts:

  1. Jukebox Helmet

  2. Jukebox Chestplate

  3. Jukebox Leggings

  4. Jukebox Boots

Individual Armor Pieces

Jukebox Helmet

  • Protection: 2 points

  • Durability: 200 uses

  • Enchantability: 10 (helmet slot)

  • Wearable Slot: Head

  • Special Effect: When part of the full armor set, it triggers the Slowness effect on entities attacking the player. Provides additional defense for the head.

Jukebox Chestplate

  • Protection: 5 points

  • Durability: 200 uses

  • Enchantability: 10 (chestplate slot)

  • Wearable Slot: Chest

  • Special Effect: Completes the Jukebox Armor set. When worn with other parts of the set, it triggers the Slowness effect on attackers.

Jukebox Leggings

  • Protection: 4 points

  • Durability: 200 uses

  • Enchantability: 10 (leggings slot)

  • Wearable Slot: Legs

  • Special Effect: These leggings provide additional defense and work with the rest of the set to trigger the Slowness effect on attacking entities.

Jukebox Boots

  • Protection: 1 point

  • Durability: 200 uses

  • Enchantability: 10 (boots slot)

  • Wearable Slot: Feet

  • Special Effect: Completes the Jukebox Armor set. When the full set is equipped, it gives the player the ability to trigger Slowness on entities that hit them.

Set Bonus: Slowness Effect

When the player wears the full Jukebox Armor set (helmet, chestplate, leggings, and boots), they gain the following benefit:

  • Slowness Effect: When hit by an entity, there is a 50% chance (randomly) that the attacking entity will receive a Slowness effect for 160–240 seconds, with a maximum amplifier of 255. This effect dramatically reduces the speed of the attacking entity, giving the player a tactical advantage.